The World of Darkness core book was well received, and won the Origins Gamers' Choice Award for 2004.
The old setting also made humans a minor threat to the supernatural races, but the new rules make it possible for humans to be powerful opponents to the things in the night. This is another contrast to the old games, where so many different types of supernatural creature had been defined that normal humans often seemed unimportant.
A core rule book, simply titled The World of Darkness, has full rules for human characters and ghosts though it has no specific setting material, it establishes a tone and mood for games featuring human protagonists. Instead of reprinting a full rule-set with each major title, tweaked and modified for each game, the new setting uses one core system for all games, a streamlined and redesigned version of the old rule system renamed the "Storytelling System". Many details of the setting, especially in regards to its history, are left vague or otherwise have multiple explanations. The apocalyptic theme present in cWoD has been removed from nWoD, as have the " Gothic-Punk" aspects of the world setting. While the rebooted setting is superficially very similar, the overall theme is one of "dark mystery", with an emphasis on the unknown and the personal. In order to avoid confusing the two product lines, many players refer to the most recent version of the World of Darkness line, released on August 21, 2004, as "New World of Darkness" or "nWoD", and the previous version as "Classic World of Darkness" or "cWoD". 2.7 Vampire: The Eternal Struggle (card game).Their own book (VII) adds options for the gm to use in order to make them different from other vampires. In the normal books they are just normal vampires. Also there are books like mirrors that give you options to modify vampires which theoretically you could use on just "groups" of vampires to create your own vampire sub species. So to sum it up: Main canon there are no other types of vampires, but some books are adding things to add flavor. And of note is that often these options are grossly unbalanced when compared to other splats / the main canon (not only as npcs but also as player options some were quite underpowered and some were so brutally overpowered that it was just funny any more like changing breeds where almost every shapechanger has almost double or more of the werewolves dice bonuses and can get with just a few xp the same types of powers as the werewolves thus making them the weakest in the lot by far). They are not main canon though thus only the book they are in refers to these beings and no other book even acknowledges their existence. These books are mainly gm aids if he wants to add flavor and variations into the game if his group finds the next murderer commited by a "normal" vampire boring. They are just vampires as all others.Īs you mentioned there are some books that bring up options there like antagonists. Thus there is no kindreds of the east in that sense as being a completely different race. In the main "canon" of nwod there is only one type of vampire existing.the requiem one.